3D
Public ART Samples
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Primary Assets
Game Models | 3D Printings | Cinematics | Promos
Primary Tools
Blender | C4D | ZBrush | UE4 | Illustrator | Photoshop | Nomad
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Hi-Fidelity & Hi-Poly Samples | These models are dense but complete and clean, including the classic donut - the meme piece of every 3D artist.
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Liquid + Smoke + Material Samples | Not made from real tears. Lightsaber is mean to be accurate, however I do think some custom textures on the gold and durasteel would be good to add - it wasn't requested of me though.
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Hi-Fidelity Conversion Samples | Some drafts of svg 3D conversions for title plates.
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Low-Poly Game Samples | A few of the 3D assets created for Aura Studios, use in the game and front facing marketing like the website.
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Full Scene Samples | The dragon scene was created quickly as a test for a new rig, shows off a basic full scene. Did not do retop, since it was a speed stress test.
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Assorted Samples | The snow globe was entirely just for fun, I really like tiny low-poly dioramas and to show I can easily do low-poly stylized pieces. The Greymon was to show procedural texture skills and particle effects. The GOT example was created as a 3D print. The abstract visualizer was for a competitive speed creative exercise.
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Personal Scene Samples | Made several iterations of the very unpleasant Pumpkin demon named Jack. Here are samples showing a quick transition and evolution of the design from 2D to a 3D game-ready set.
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Short Concept Samples | Mimic hunter, this was a creature I came up with for an animated short. It would hunt and lure away travelers from the road.
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Nomad Samples | Skull and Venom head quick sculpts to test Nomad application on iPad.
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